History
-: 0.60 Changes :-
- Changed version format to only 2 fields to avoid confusion
- Fixed RTC month being reported wrong from host
- Adjusted graphics, now it display darker shades to match more closely the real system
- Added 2 new options: LCD contrast and LCD bright
- Changed the way analog LCD mode works, now it's less blurry and can do up to 5 shades without artifacts
- SDL port has been upgraded to SDL 2, this brings Haptic support and other improvements
- New Keyboard/Joystick option to allow checking inputs
- Applying joystick settings now can (re)enable the device
- Share EEPROM is now disabled by default
- Emulator can be compiled for 64-bit CPU without issues now
- Limited sync-cycles to 64 on 'accurancy' platforms
- Win32 Only:
- Corrected Direct3D issue in some GPUs
- Sound write position is now handled correctly
- NDS Only: Added 3-in-1 rumble support
- PSP Only:
- Analog stick now works
- Added FPS display under Platform... (default is off)
- Reached 100% emulation by skipping 1 frame, aparently hardware is limited to 60fps max
- Dreamcast Only:
- Improved sound latency (thanks BlueCrab).
- Added FPS display under Platform... (default is off)
- Debugger Only:
- Minor fixes
- Trace history is now 10000 instructions instead of 256
- Added copy & paste buttons to timing counters
-: 0.5.4 Changes :-
- Fixed savestates load/save
- Minor changes
- PSP Only:
- Timezone is now handled correctly
-: 0.5.3 Changes :-
- Fixed command-line parsing which caused problems with lastest GCC
- Directory '.' no longer listed
- Configurations now save the directory of the last ROM loaded
- Improved support on color PRC (now works on framebuffer and LCD)
- Dreamcast Only:
- Added read/write VMU support
- EEPROM write disabled by default
- Debugger Only:
- Fixed "Add watchpoint at..." in Memory Viewe
- Added symbols list window
- Added run trace window
- Added "Go to cartridge IRQ" with ability to decode the address
- Middle and Right click now set breakpoint/watchpoint
- Go to address/IRQ now highlight the location
- Added autorun .min after load
- Fixed offset of CE jump instructions
- NDS Only: Removed real battery status
-: 0.5.2 Changes :-
- Opening .minc files now opens the linked .min files
- More accurant PRC timing and triggering
- Minor changes
- Debugger Only:
- Recent ROMs list
- Drag & Drop ROM files support
- Added file association to .min and .minc files
- Moved PRC Counter from Timers Window to Misc. Window
- Added more special registers for printing numbers and
- clearing the debug output window
- Reorganized the menu
- Win32 Only:
- Fixed command-lines and closing code
- Recent ROMs list
- Drag & Drop ROM files support
- Added "Pause when inactive" window option
- Added file association to .min and .minc files
-: 0.5.1 Changes :-
- Relative files are now launched from current directory
- Fixed notification message display in 32bpp
- Added 50% Scanline LCD filter
- New Tools (Available in Debugger package):
- PokeMini Image Converte
- PokeMini Music Converter
- Debugger only:
- F1 shortcut for documentation
- Improved external launcher
- IRQ Window "Frames in single-row" initialization fixed
- Minimized windows won't be rendered now
- Added "Character Set -> From file..." in Memory viewer
- Added "Memory data" in Memory viewer with Import, Export, Copy and Fill operations.
- Win32 Only: Fixed DirectDraw surface pitch
-: 0.5.0 Changes :-
- Debugger is now complete!
- Reordered menu items better
- Added Dingux platform (Thanks coccijoe for the port src code)
- Fixed issue of sound going out of sync
- Separated piezo filtering (now works with any sound engine)
- Fixed result of SUB instruction with decimal mode
- Fixed PRC rate divider
- Corrected some options in configurations file
- Multicart support
- Made sure shared EEPROM and cfg files are only saved on emulator's executable directory
- Added "Sync cycles" option that allow to trade between performance and accurancy, higher value can speed up emulation but may cause problems
- Pressing Left/Right while browsing will now page up/down, selecting drive is now C+Left and C+Right
- Unofficial colors palette changed (but still backward compatible)
- New zooms: 5x (480x320) and 6x (576x384)
- Loading ROM from ZIP package is now supported
- More palettes and 2 custom ones, they can be edited by pressing A
- Win32 platform is now fixed and updated
- Joystick can now be re-defined in portable devices
- SDL Only: Keyboard can now be re-defined under "Platform..."
- Dreamcast Only: PAL/NTSC can now be selected under "Platform..."
- NDS Only: Added FPS counter and rumble pak level adjustment
- PSP Only: Zoom from 1x to 4x can now be changed under "Platform..."
© 2011-2015 by JustBurn - Hardware documentation copy from Sublab by Team-Pokémé