editorial
license
GREGG KEIZER
We Changed Because We
Saw You Changing. It's That Simple.
We've changed.
When you flip through the pages of this issue, the
first thing you'll notice is a new, clean layout and design. Thanks to
the expert guidance of our art director, Janice Fary, the magazine is
easier to read, easier to use, easier to digest. COMPUTE!'s
contemporary look reflects, we think, our philosophy of providing the
most up-to-date information about computers and how to put that
information to use.
Which brings us to an even more fundamental
difference. Over the last decade, COMPUTE!
has published the highest
quality software available in print form. With this issue, however,
COMPUTE! magazine begins a new
era, one that doesn't include type-in
programs.
As computers and software have grown more powerful,
we've realized it's not possible to offer top quality type-in programs
for all machines. And we also realize that you're less inclined to type
in those programs. You're more interested in hands-on features,
dependable and forthright product reviews, and insightful columns.
We've changed because we saw you changing. It's that simple. After all,
our job is to give you the kind of information you want.
We believe that the new COMPUTE! will make the time
you spend on your computer more interesting, more worthwhile, and more
productive. And we think that the package we've put together does that
better than any other consumer computer magazine.
COMPUTE!
will include more feature articles, written
by authors old and new to the magazine-practical features that
demonstrate the power of personal computers, that show you how you can
use
the machine to educate, entertain, produce, and process. Well-written
articles show you how to use your computer, not how one person far
removed from your experience may use it. This issue, we're showing you
a bit of everything-a preview of what to expect from COMPUTE! features.
Hardware guru Arlan Levitan looks at laptops; educational computing
expert Fred D'Ignazio shows how summertime can be fun with a computer;
and our games-crazed staff picks its 20 favorite computer diversions.
There will be a complete buyer's guide in each issue
to help you find, and then buy, the right software for your computer.
This month, for instance, we offer a comprehensive listing of personal
finance packages. Next month, flight simulators. The month after that
sports games. And so on.
We're doubling the number of our product reviews,
adding hardware evaluations on a regular basis, and changing the focus
of those reviews to give you solid information about the software that
you want to buy, not the software we want to hype. We'll review
programs like Quattro because
many of you work in the home, Ticket
to
London because you and your children want to learn with the
computer,
and GeeBee Air Rally because
everyone likes to have fun.
COMPUTE!
has always been known for its recognized
columnists, and we're not going to change that. "Gameplay," our new
entertainment column, is written by Orson Scott Card, an award-winning
science-fiction writer who has a keen eye for what makes or breaks a
game. We're also debuting "Discoveries," David Stanton's educational
computing column and "Levitations," our free-form column that reports
on almost anything connected with personal computers and their users.
And though we've changed the name of his column, we're keeping David
Thornburg's refreshing look into both the near and the distant future
of computers.
Even though we no longer carry type-in software
specific to each kind of computer, we do give you computer-specific
information in the new COMPUTE!
Specific department. If you own an
Amiga, Apple II, Atari ST, Commodore 64 or 128, IBM PC or compatible,
or Macintosh personal computer, you'll find this new section an
invaluable fount of product information, news, and application hints
and tips. Here you'll read about everything from an IBM PC virus to
Commodore 64 emulators for the Amiga.
Rounding out the magazine are such things as "News
& Notes," full of industry news-the serious and the humorous-that
appeals to anyone who owns a computer; letters to the editor; technical
and programming hints and tips; and a stronger new products listing.
We like what we're offering, and we hope you do,
too. If you like using your personal computer, want to know more about
computers and how to put them to work (and play!), then you've got the
right magazine in your hands. Stay with us, and stay on this unique
road of discovery as we see what lies ahead.
Editor